New as of 9:05 AM 8/15/2025:
Beta Version 1.0.10 Changelog

1. Bug Fixes

1-1. Improved NPC behavior and fixed their sound playback loops.

1-2. Enhanced the 3D audio system's performance. Player action sounds are now correctly synchronized and no longer lag behind the player's actions.

1-3. Fixed an issue causing items in the inventory to become disorganized.

1-4. The bicycle can no longer be ridden on water surfaces. (Thanks to abolfazl bahrami for the report).

1-5. Fixed a bug where dropping an item on the ground would sometimes not play a sound.

1-6. Adjusted the damage values for several weapons.

1-7. Resolved an issue that prevented trees from being chopped down after extensive use.

1-8. Fixed bugs related to the fire system, including its duration and effects.

1-9. Fixed an issue with the game client's restart function.

1-10. Fixed the speaker test function.

1-11. Resolved issues with adjusting the main game volume and map music volume.

2. New Features

2-1. Underwater System: Added an underwater swimming system. Players can now dive into deep water using Page Down and return to the surface with Page Up.

2-2. Fishing System: Players can now equip a fishing net and press the Space key on a water surface to catch fish.

2-3. Fish Cooking: The ability to cook fish has been added.

2-4. Oysters: Added oysters. Players can gather them from underwater depths, open them with a knife, and consume the resulting eatable_oyster.

2-5. New Location: A pond has been added to the Central Valley map.

2-6. Item Restrictions: Certain items, such as ln_point, ln_credit, gift, and quest items, are no longer transferable between players.

New as of 11:10 AM 7/7/2025:
Beta Version 1.0.9 Changelog

1. Bug Fixes

1-1. Fixed a bug where the inventory item count wouldn't update when dropping an item.

1-2. Fixed issues with player orientation (facing direction).

1-3. Adjusted player walking speed to consume energy more slowly.

1-4. Increased the speed of the boat.

1-5. Fixed a bug causing metal to incorrectly catch on fire when being worked with a hammer.

1-6. Resolved a major issue with player rotation, which previously caused orientation to become unstable.

1-7. Fixed a bug related to 180-degree turning.

1-8. Fixed a bug causing animals to freeze in place when becoming hostile.

1-9. Fixed a bug where an item picked up from the ground would disappear if the player logged out too quickly afterward.

1-10. Fixed the compass reporting the incorrect facing direction after relogging.

1-11. Fixed the issue of excessive energy drain while cycling. The system now works as follows:

1000-750 Energy: The bicycle moves 5 steps forward per key press.

750-500 Energy: The bicycle moves 4 steps forward per key press.

500-250 Energy: The bicycle moves 3 steps forward per key press.

Below 250 Energy: The bicycle moves 2 steps forward per key press.

Note: The player will fall over below 100 energy and fall asleep below 20 energy.

1-12. The rain system has been completely overhauled. During rainfall, designated ground surfaces will now turn into mud. Surfaces will return to their normal state 1 minute after the rain stops.

2. New Features

2-1. Tree System: A new tree system has been added to the game. Over time, relevant maps will be populated with trees.

2-2. Fire System: You can now use an axe to chop down trees, gather wood, and place it on the ground to start a fire.

2-3. Cooking System: You can now clean hunted animals with a knife, place the meat in a skillet to cook it over the fire, or attach the meat to a spit to roast it. (Currently, this feature is available for bears and wolves and will be expanded to other edible animals soon).

2-4. Crafting System: The ability to craft some essential starting items has been implemented, including a boat, paddle, compass, and spit. Many more craftable items will be added soon. A comprehensive crafting guide is also in development to help players learn the game and its recipes.

2-5. New Quests: Several new quests have been added. Completing them will reward you with ln_point, which can be used for purchases.

2-6. New Commands: The /buy and /buylist commands have been added.

Use /buylist to see a list of available items and their prices in ln_point.

Use /buy [item_name] [quantity] to purchase an item. Example: /buy bike 1.

2-7. Credit and Paid Account System: This system has been added. Until the official website is launched, you can request to purchase a Paid Account by using the /admintell command to contact an administrator.

Announcements & Call for Collaboration
The official AudioWander website will be launching soon, which will streamline many processes and improve communication. Additionally, we are looking for volunteers to help us write the comprehensive game guide. If you are interested in joining the team, please email us at: contact.audiowander@gmail.com with a full introduction and your in-game account name. Rewards will be given to those who contribute. Furthermore, a translation team for "Life in nature" will be established soon to help bring the game to different languages. A huge thank you to all our dedicated Beta Testers who have helped us, and continue to help us, in identifying and fixing bugs.

- The Life in nature Development Team

New as of 12:55 AM 7/6/2025:
Beta Version 1.0.2 Changelog

1. Bug Fixes

1_1: Fixed sleeping bug: Corrected issues with sleep sound playback and energy regeneration during sleep.

1_2: Fixed sitting and standing up bug: Addressed problems with energy gain during these actions, incorrect display of the player's sitting/standing state, and missing sitting sound.

1_3: Fixed bug with player state saving upon going offline: Now, when a player logs back into the game, they will be in the same state they were in when they went offline, and their overall status is correctly saved.

1_4: Fixed bugs in the builder menu and map-related functions.

1_5: Fixed thirst and hunger bug: Thirst and hunger levels no longer increase too rapidly.

1_6: Fixed animal pathfinding and their attacks on players.

1_7: Fixed cycling bug: Cycling now consumes less energy.

1_8: Fixed bug with food and drink items: They now reduce thirst and hunger by a more reasonable amount.

1_9: Fixed game time bug: Now, every 24 real-world minutes corresponds to 24 in-game hours.

2. New Features Added

2_1: Added a day/night cycle system. Nighttime in-game is now from 6:00 PM to 5:00 AM, accompanied by night sounds. (Note: This system is still under development.)

2_2: Added a rain system. It now rains in the game once every 3 in-game days. (Note: This system is still under development.)

2_3: Added Free and Paid account types. Free accounts have an inventory limit of 200 items, while Paid accounts have unlimited inventory. Additionally, the energy cap is 1000 for Free accounts and 1500 for Paid accounts.

2_4: Added a quest system. Players can view the list of available quests using the questlist command and accept a quest using the /questaccept command.

2_5: Added the ability to clean and prepare animal meat for cooking. (Note: This feature is still under development.)

2_6: Added a gift system. Players (besides administrators) can receive gifts from the gift_shopp located in the village. (Note: Gift availability is currently unlimited but will be restricted in a future update.)

2_7: A hospital has been added to the game, located in the village, where players can obtain healing items.

2_8: Added several new maps to the game.